I'm gonna be making some non-propoganda paintings later, but for now, have some Dictator Celestia. Apparently a missile-like object from space landed in SimNation's oceans and these were found inside.
Showing posts with label Objects. Show all posts
Showing posts with label Objects. Show all posts
Wednesday, April 6, 2011
Thursday, January 13, 2011
Sims 2 Conversion: Bowl of Plastic Fruit
The bowl texture is crappy and you can't apply complex patterns to it, but I have been told it cannot be mapped any better. Comes in two variations (choose-able as alternate textures): Normal and "Ultra Plastic". Normal is the default texture, plastic removes the details and in effect makes the fruit look less horrid.
Wednesday, January 12, 2011
Sims 2 Conversion: ShoYou Shoji Screen
Not sure why people aren't doing Sims 2 conversions. They're easy as hell. This took me like 20 minutes total.
NOTE: The color mask for the panels is lighter than usual, this was because it was a lot easier to make textures look like a thin layer of cloth/paper this way. Simply lightening up the colors on them didn't seem to work, so this makes default colors look a little more paper-y. If you don't like it, just darken your pattern!
NOTE: The color mask for the panels is lighter than usual, this was because it was a lot easier to make textures look like a thin layer of cloth/paper this way. Simply lightening up the colors on them didn't seem to work, so this makes default colors look a little more paper-y. If you don't like it, just darken your pattern!
Tuesday, January 11, 2011
University Conversion: "Cricket Paddles"
Shivar's Spankers! Mount them on the wall in the bedroom, just like everything else.
Two color options, one for each paddle. (Note: Because of the way the object is textured, the color options are for each side. If the left one is white and the right one is black, for example, the opposite side of the left one will be black and the opposite side of the right one will be white. It's not a big deal, since they're wall objects anyway.) They cost 250 and are found in Misc Decor, and can be slid up/down walls.
A flipped version (higher paddle on the right) is also included! These also have a wall shadow, but that isn't visible in these pictures. They were cloned from a Late Night object, but do not require late night!
Have fun ;)
Two color options, one for each paddle. (Note: Because of the way the object is textured, the color options are for each side. If the left one is white and the right one is black, for example, the opposite side of the left one will be black and the opposite side of the right one will be white. It's not a big deal, since they're wall objects anyway.) They cost 250 and are found in Misc Decor, and can be slid up/down walls.
A flipped version (higher paddle on the right) is also included! These also have a wall shadow, but that isn't visible in these pictures. They were cloned from a Late Night object, but do not require late night!
Have fun ;)
Wednesday, December 15, 2010
Tree Pricing Overhaul
Chinese Bamboo is some of the most sought after bamboo in the world, according to the in-game description. And yet it costs 200 simoleons? No. Now it costs 2,000.
This mod is intended for those of us who can never find anything to spend money on or work towards being able to afford. Those of us who play the game and get bored when we have too much money!
Tree prices are all overhauled to be anywhere from 5x to 10x their original price. I seriously doubt getting fully grown bamboo straight from china would cost the same as a boom box!
This *will* affect the price of lots! If you use this mod and make lots for upload, keep in mind that the price as it appears in your game is not the price it will be in someone elses game if they don't have this mod. Similarly, house prices will not be the same in your game WITH this mod as reported by builders who don't have this mod. Remove the mod before uploading houses so you can see their "actual" price, or remove it before buying houses so you don't have to pay for the trees, if you so choose.
This is a default replacement for the price of all trees.
I did not change the following trees:
Charred Tree
Scorched Tree
Creepy Tree
Special Notes:
Very Tall Fir Tree: Default price of "Tall Fir Tree" is 210, and I made that 2100. But the default price of the Very Tall tree is only 200. I made it 2500 to stay consistent with the fir tree pricing.
Oak Moss Tree: The description for this one explicitly states that they are very common and thus a deal (despite being one of the more expensive trees to begin with, at 450 simoleons). Despite the description of the surplus, I made this one 5x its original price.
Oak trees: These are 10x their normal price because they are huge. Oak is also quite valuable. This makes them quite expensive. One of them mentions a drop in sales and thus yet another surplus- I ignored this, as well. The game seemed to ignore it with the pricing anyway.
WA Palm Trees: The ginormous WA palm tree comes in at a staggering 3900 simoleons with a 10x price. I think this price is justified since it is not only enormous but also usually foreign.
Spruce Trees: Spruce Trees are 10x their original price simply because they're a very commonly purchased tree, and the whole point of this mod is to give you something to spend money on.
There are four packages: Base, World Adventures, Ambitions, and Late Night. Use whichever you want, as long as you have the EP!
This mod is intended for those of us who can never find anything to spend money on or work towards being able to afford. Those of us who play the game and get bored when we have too much money!
Tree prices are all overhauled to be anywhere from 5x to 10x their original price. I seriously doubt getting fully grown bamboo straight from china would cost the same as a boom box!
This *will* affect the price of lots! If you use this mod and make lots for upload, keep in mind that the price as it appears in your game is not the price it will be in someone elses game if they don't have this mod. Similarly, house prices will not be the same in your game WITH this mod as reported by builders who don't have this mod. Remove the mod before uploading houses so you can see their "actual" price, or remove it before buying houses so you don't have to pay for the trees, if you so choose.
This is a default replacement for the price of all trees.
I did not change the following trees:
Charred Tree
Scorched Tree
Creepy Tree
Special Notes:
Very Tall Fir Tree: Default price of "Tall Fir Tree" is 210, and I made that 2100. But the default price of the Very Tall tree is only 200. I made it 2500 to stay consistent with the fir tree pricing.
Oak Moss Tree: The description for this one explicitly states that they are very common and thus a deal (despite being one of the more expensive trees to begin with, at 450 simoleons). Despite the description of the surplus, I made this one 5x its original price.
Oak trees: These are 10x their normal price because they are huge. Oak is also quite valuable. This makes them quite expensive. One of them mentions a drop in sales and thus yet another surplus- I ignored this, as well. The game seemed to ignore it with the pricing anyway.
WA Palm Trees: The ginormous WA palm tree comes in at a staggering 3900 simoleons with a 10x price. I think this price is justified since it is not only enormous but also usually foreign.
Spruce Trees: Spruce Trees are 10x their original price simply because they're a very commonly purchased tree, and the whole point of this mod is to give you something to spend money on.
There are four packages: Base, World Adventures, Ambitions, and Late Night. Use whichever you want, as long as you have the EP!
Sunday, December 12, 2010
Shiftable Awnings
These make the awnings from Ambitions and WA shiftable. They're much more useful now! They can adapt ot any window instead of sitting way up at the top of the wall :)
You can't really tell in the pictures very well. But they will shift all the way up and down the wall, and in these pictures they're quite a bit lower than their default heights! Normally they're way up at the top of the wall, and it looks ridiculous over most windows. The Ambitions awnings show it off in these pictures more obviously, as I used two windows of different heights.
Thanks to Inge for figuring out making stuff shiftable :D
You can't really tell in the pictures very well. But they will shift all the way up and down the wall, and in these pictures they're quite a bit lower than their default heights! Normally they're way up at the top of the wall, and it looks ridiculous over most windows. The Ambitions awnings show it off in these pictures more obviously, as I used two windows of different heights.
Thanks to Inge for figuring out making stuff shiftable :D
Shiftable Wall TVs (Base Game and Late Night)
This is the wall TV from the base game made shiftable. It is a default replacement.
I have also fixed the Late Night wall TVs- the smaller kitchen one ( Hang Anywhere Crystal TV ) and the larger celebrity one ( Super Stretch Television Experience ).
I have also fixed the Late Night wall TVs- the smaller kitchen one ( Hang Anywhere Crystal TV ) and the larger celebrity one ( Super Stretch Television Experience ).
Friday, September 10, 2010
Requested: Fast Lane Neon Light: Higher up on the wall
This is *not* a replacement. It's the Fast Lane neon car light, but higher up on the wall. The light does glow properly, but as you can see the actual light it PRODUCES is still positioned in the middle of the wall.
Thursday, September 9, 2010
Rockabilly Dining Chair: Fast Lane Matching
This is a dining chair version of the Rockabilly bar stool included in Fast Lane Stuff. I use "matching" lightly- the textures are the right color, but the wrong texture. You can just copy them over from the bar stool if you want the exact same match, but it's difficult to get it right in TSRW while making the object.
Since this is cloned from a base game dining chair, it does not require Fast Lane Stuff, but it's a bit shady of you to download it if you don't have it, since I used a mesh from Fast Lane. :p
Since this is cloned from a base game dining chair, it does not require Fast Lane Stuff, but it's a bit shady of you to download it if you don't have it, since I used a mesh from Fast Lane. :p
Wednesday, September 8, 2010
Anachronistic Automobile Without Window Bars
The vintage car is awesome. I love it. It looks so ridiculous and exaggerated. But the windows looked stupid, so I removed the bars on them. Now the only problem with it is that your sim sits way too low in it- if you go to first person view, you can see that they literally can't see over the dash!
Original windows can be seen in the back. I was going to remove the bar on the windshield, but that looked ridiculous, so I left it.
ISSUES: I don't know if this is a fast lane issue or a TSRW issue, but the name won't change. I changed it and re-changed it, but it refuses to save. So the catalog name is the ObjectID string, not an actual name...which sucks. But hey, befriend the car enough and you can name it. ;D If anyone figures this out, I'll fix it.
Requires Fast Lane Stuff.
Original windows can be seen in the back. I was going to remove the bar on the windshield, but that looked ridiculous, so I left it.
ISSUES: I don't know if this is a fast lane issue or a TSRW issue, but the name won't change. I changed it and re-changed it, but it refuses to save. So the catalog name is the ObjectID string, not an actual name...which sucks. But hey, befriend the car enough and you can name it. ;D If anyone figures this out, I'll fix it.
Requires Fast Lane Stuff.
Sunday, July 18, 2010
Saturday, July 17, 2010
Kingdom Hearts 2 Struggle Trophy (Sims 2 Conversion)
This is a conversion of The Struggle Trophy by medrops on MTS. This person doesn't visit or create anymore so I couldn't ask their permission, but I can't imagine they'd be opposed to this. I was TRYING to convert a hair, but found it impossible, and so I gave up and made an object instead. Way easier.
It's not two-dimensional, each "spiral" goes front or back a bit. I forgot to get a good shot of that. :p
Since this is supposed to be a unique object, it is not recolorable in any way. It is *the* struggle trophy! There can only be ONE! ...Unless you buy a bunch.
Costs 500 simoleons, found in Misc Deco. All credit to mesh/texture goes to medrops or wherever they got it from. :p
It's not two-dimensional, each "spiral" goes front or back a bit. I forgot to get a good shot of that. :p
Since this is supposed to be a unique object, it is not recolorable in any way. It is *the* struggle trophy! There can only be ONE! ...Unless you buy a bunch.
Costs 500 simoleons, found in Misc Deco. All credit to mesh/texture goes to medrops or wherever they got it from. :p
Sunday, June 20, 2010
Standalone Science Fountain
All this time and I don't even know if Standalone is a word, or if it's supposed to be two. Whatever.
This is the science fountain, but without the base. Unlike the others, which show up in Statues if you have the latest patch, this one is found in Misc. Deco. Since it wasn't a deco object to begin with (It's hidden), it couldn't automatically jump over to statues.
Same as before, moveobjects to place. This one floats up in the air a bit like the waterfall fountain, too, but it sits quite a bit higher. You might want to use ConstrainFloorElevation after placing it to make a little platform for it, as shown in picture 3.
You could probably stick some outdoor light of some sort where the water spouts out to makeit look more realistic, I guess.
This is the science fountain, but without the base. Unlike the others, which show up in Statues if you have the latest patch, this one is found in Misc. Deco. Since it wasn't a deco object to begin with (It's hidden), it couldn't automatically jump over to statues.
Same as before, moveobjects to place. This one floats up in the air a bit like the waterfall fountain, too, but it sits quite a bit higher. You might want to use ConstrainFloorElevation after placing it to make a little platform for it, as shown in picture 3.
You could probably stick some outdoor light of some sort where the water spouts out to makeit look more realistic, I guess.
Standalone Waterfall Fountain
This is the Plaza fountain with the base removed. Just like last time, place it with moveobjects to make a nice pond fountain. This one is raised up in the air more, so you won't have to make as much of a shallow hill to place it on.
The shadow doesn't appear in the water, which is good, because the low level of detail shadow isn't correct. TSRW wouldn't let me change it, so it still makes a shadow for the fountain base.
The shadow doesn't appear in the water, which is good, because the low level of detail shadow isn't correct. TSRW wouldn't let me change it, so it still makes a shadow for the fountain base.
Standalone Fountain
This is the WA fountain with the base stripped away. It can be placed with Move Objects to be used as a fountain for ponds. It's easiest if you place it on a shallow area and use the ALT key to move it precisely. If you do it properly, it will work in shallow ponds and in deep ponds.
Requires WA.
Requires WA.
Wednesday, June 16, 2010
Simple Bed Set
Left is my new bed, right is the one I made it from. :D I am surprised that I have not seen something like this before, but at the same time I would not be surprised if it has been done.
I think I should practice taking fancy screenshots of objects. But at least I am keeping my streak of making things using existing things :p
I think I should practice taking fancy screenshots of objects. But at least I am keeping my streak of making things using existing things :p
First object mesh, I think: Little Modern Chair
This has probably been done before. I searched and searched and didn't find it, though. It's a little companion to the tall "Modern" (retro) chair.
The only problem is, it squishes the texture for the top part and I don't know how to make that not happen (UV maps are apparently the bane of my existence), but this IS my first object, so cut me some slack!
Vertical stuff is ok, though.
Hooray!
The only problem is, it squishes the texture for the top part and I don't know how to make that not happen (UV maps are apparently the bane of my existence), but this IS my first object, so cut me some slack!
Vertical stuff is ok, though.
Hooray!
Wednesday, June 9, 2010
My Buddy Sarah
Kids left the house? Friends all dead? Too poor for a simbot? Then run on down to the consignment store dumpster, grab an old mannequin, and toss some of your clothes on it.
Sarah is based on a Mirror and as a result can be used to practice speech, gussy up, check yourself out, or change your appearance.
There are two minor issues:
Her icon looks like a grey blob.
And...
Her shadow is off. But this is only an issue if you place her outside.
Costs 350 simoleons and found under Mirrors. Requires Ambitions.
Sarah is based on a Mirror and as a result can be used to practice speech, gussy up, check yourself out, or change your appearance.
There are two minor issues:
Her icon looks like a grey blob.
And...
Her shadow is off. But this is only an issue if you place her outside.
Costs 350 simoleons and found under Mirrors. Requires Ambitions.
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