My sim won 10k in 1 in-game hour. No. Not okay.
Changes:
Slot Machine
-Buy-in levels raised from 50/100/300 to 100/500/1000. This is the money your sim "sets aside" for betting, not how much they bet with each pull.
-Winning odds are significantly lower.
-Spins are faster. Minimum spin time is 1, max is 3.
-Sims won't Idle as much between pulls (1 second instead of 2)
Gambling Skill/Win Odds
0/2
1/4
2/6
3/8
4/10
5/12
6/14
7/16
8/18
9/20
10/22
Gambling Skill/Big Win Odds
Win odds are equal to skill level. 0 Skill Level odds are 1%.
Gambling Skill/Jackpot Odds
0/1
1/2
2/2
3/2
4/3
5/3
6/3
7/4
8/4
9/4
10/5
Nothing else has been changed. Hacking the machine produces the same effects as usual at the same risks. I modified a few things which seem to have no effect and are thus not listed here.
In testing, I had a sim buy in at 1000 simoleons. He bet 100 per spin, and regularly walked away missing most of it. THIS is what these objects should be used for- blowing extra cash at a risk, hoping to get some more. Before I made these changes they were just free ATMs.
I will not be modifying the blackjack table, because it has a really confusing XML.
Sunday, June 10, 2012
Subscribe to:
Posts (Atom)
