Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Friday, March 26, 2010

5,000 views!


I don't have anything relevant so have a picture of Link looking out on Champs Les Sims at sundown.

Anyway, 5000 views!!! And my world has 150 downloads!

Some fun facts:

-900 unique page views today

-150 of those 900 downloaded what they came to see. According to sitemeter and comparing it to my download numbers, about 500 downloaded something but only 150 downloaded what they came to the page to see. (The Wraithsands)

-The average time spent on the site was 4 minutes and 50 seconds, and for some reason there were 2,200 page views (in general, non unique) today.

-Visitors were mostly referred from one site. Some were referrred from smaller individual sites, and one was referred from a japanese site which lists the Process filter. Thanks to said smaller sites for linking to me. :D

-Two visitors came from google searches, for two things that they did not find when they clicked. One searched for "Rabbit Hole Replacements", looking for items that replaced the sims 3 rabbit holes , and instead found buildings built with mini replacements inside, and another searched for the forensics outfit, and instead found my unlocked version which comes with preset colors that make it look like footy pajamas.

-The farthest visitor was 9,000 miles and the closest was 21.

Thanks for all the views~! :D

Friday, March 19, 2010

How To: Functional Exposed Basement

The kind of basement we've always wanted. One that you can put windows on, one that doesn't need a wall to hide a slope, one that is still a foundation and allows the house to be raised.


I didn't add instructions to the video as I have absolutely no software to do such a thing, so try to pause it as you follow along. I will probably make a video tomorrow with, mayyyyybe, a voice over and real-time building, instead of "redo" like I did here. As of right now I'm just excited about it and wanted to show off ASAP. I'm gonna feel like an idiot if this is already known information. :P

It really isn't that hard. What you are doing is placing floating floor tiles over a basement poking out of the ground.

The video starts at step 6, the first 5 are very simple. Just build a basement on raised land until you get one that is exposed enough for whatever window you are using. I have a bit of an issue with outside stairs, as you will see, this is because my foundation is a bit awkward and so the stairs couldn't reach the ground properly.

(The Video name and description may not be updated yet, sorry)



What you will be doing: Building a basement on raised land, flattening the land around it so that it looks like a foundation, and adding floor tiles so that you can build a house on top.

1. Raise the land a few clicks.
2. Put a basement
3. Using Constrainfloorelevation False, flatten the land.
4. Go to the basement and, using moveobjects on, place privacy windows
5. Check. Are they visible from the outside? You're good. No? Try again. delete the basement, raise the land some more.
6. Once it's good, build your basement and flatten the land again.
7. Put a foundation next to the exposed wall of your basement.
8. The foundation must be shorter than the basement wall. If it is, place a small bump of land to raise the foundation to match the basement wall.
9. Once the foundation is at the right height, matched perfectly with the basement wall, build it around the perimeter of the basement.
10. Use the tiles around the edge of the foundation to place floor OVER your basement
11. There will be gaps in the center that can't be tiled. Place a foundation piece in those, and add more floor. Delete the foundation, and add floor where it was(since there's floor around where it was, you can now place floor there)
12. Repeat until the entire thing has floor.
13. Build walls on the floor
14. Remove floor for stairs
15. Place stairs

Edit: You can NOT make one at the exact height as a foundation. This sucks, but it's unavoidable. If it is foundation height, the stairs refuse to go through to the basement, and instead will just stop at the ground. If it's more than foundation height, they are FORCED to be longer than "one tile", and will go straight through to the basement. :\ This is why the foundation has to be raised up before placing tiles, and why the basement wall has to stick out one click higher than a foundation. If anybody finds a workaround for that, it'd be great.
 Ask for help if you need to. :D

Is this a major breakthrough? I've made a house with an exposed, functioning, basement.


With a proper stairway from "foundation" to basement, and windows on the edge(they are visible from in the basement, too)

I'll probably make a proper tutorial later, but here's what I did:

1. Raise the land a few clicks
2. Put a basement to test
3. Using Constrainfloorelevation False, flatten the land around the basement
4. Go to the basement and, using moveobjects on, place privacy windows
5. Check. Are they visible? You're good. No? Try again. delete the basement, raise the land some more.
6. Once it's good, build your basement and flatten the land around it.
7. Put a foundation next to the exposed wall of your basement.
8. Is the foundation height the same as the exposed wall? If so, you're good. If it's too low, build it on a tiny raised piece of land to get it to match.
9. Once the foundation is at the right height, build it around the perimeter of the basement.
10. Use the invisible tiles around the edge of the foundation to place floor OVER your basement
11. There will be gaps in the center that can't be tiled. Place a foundation piece in those, and add more floor. Delete the foundation, and add floor where it was(since there's floor around where it was, you can now place floor there)
12. REpeat until the entire thing has floor.
13. Build walls on the floor
14. Remove floor for stairs
15. Place stairs

Tada!

An extremely simplified explanation is that a bunch of floating floor tiles with deleted foundations(and therefore no support, just plainf loating) are floating over an exposed basement, made to stick out using CFE. It's surprisingly simple.

I don't believe I've seen anyone do something like this yet. As far as I know people still think it's impossible.

A lot in China has stairs going direct from floor tiles to a basement, through the ground. I do not know for sure, but I think a similar method may have been used there.

I'm currently uploading a video of me pressing "redo" to show off the steps. I can't post on MTS anymore, but if someone feels like it, a topic about this in the building forum might be nice. I'd like to know if this has been done before and whether or not I'm special and badass for figuring out a way to do it. :p

Wednesday, March 17, 2010

Opened Up Rabbit Hole Replacements Seem to be a Hit

So here's a preview of the next one, the police station. :D


Forgive my terminology- by "Booking area" and "Booking Room" I'm referring to a room where people brought in sit around and wait to be sent on their way or put in a cell or whatever. They seem to be something only bigger cities have, they're seen a lot on some police shows. They'll call people up to a counter and give them a fine or something, detemining if they're going to be held at the station or whatever.

There are no cliche jail fences/doors as far as I know, so I opted for the more modern "door and a concrete room" kind of thing.

Anyway, I tried to keep the outside similar to the existing rabbit hole(as usual). There are actually 4 floors- but one is halved, so that there can be short rooves with a usable, routable floor on top, to keep it looking as close to the rabbit hole as possible. On the roof, at least. :p

Tuesday, March 16, 2010

Skyrocketing Views!

Total site views tripled in the past day and a half. Hooray! I am certain this is directly because of MS3B :p MS3B is basically the main "latest downloads" page of the lesser-known sim sites. Very convenient! :D

Not having to bother with idiotic object usage regulations or waiting for a pathetically eternal queue has really inspired me to create more. I can share more, I don't have to follow stupid photo rules, I don't have to limit myself to 8 pictures of a huge lot, I don't have to wait a week and a half for a single, simple sim to be approved, I never get "Changes Required" for a single seam a mod thinks "could be better" while another m...well, let's not get into that. You know what I'm talking about, anyway. ;3

Point being, the lower viewership is the only downside to creating for your own site. But even then, it's still pretty high for being my own little page! :D


Thanks for coming and downloading!

Friday, March 12, 2010

Thanks, MySims3Blog!

Just yesterday there were 33 views, most from me making sure articles looked right, and nothing had been downloaded once.

Now a couple things are nearing 100 and views skyrocketed to 10x what they were. :D

All because 3 things were featured on My Sims 3 Blog , which is especially nice when you consider I'm pretty sure one or two of them were already featured, and they did it again to be nice and get me some hits. :3 Plus, the original Addelai Skeffington didn't have his badass hair, because ModTheSims doesn't allow pay stuff in downloads, even if you can download it free and legally from the booty. So now the good version gets attention.

So yay! Thanks :D

I figure a project log might be a good idea, so here's some stuff I'm working on:

-Potentially functional drive-in theater/park on the cliff
-Prince Eric from The Little Mermaid
-Another original character like Addelai, who I've had in mind for years :D
-Functional school replacement, with various rooms for learning skills
-The rest of the Landgraab family
-Crashed UFO House

And I don't take requests, but I do take suggestions. Suggest away~!