This is a mod that makes the Hunger, Bladder, and Energy motives drop at a smooth, constant rate.
In the base game, motives change speed depending on how high or low they are. When Hunger is at -81 (the motives range from -100 to 100), the speed drops to a decay of less than 1 per hour. When hunger is above -61, it goes at a rate of 12 per hour. I changed this so that hunger drops at a smooth and constant rate. That way, when it's halfway empty, it is literally halfway empty. When it's close to empty, your sim is literally close to starving to death. The rate slows a tiny, tiny bit when a sim/pet is "Starving", but they will still actually be close to death a la The Sims 1 when that bar is way down in the red. So pay the hell attention.
The new rates are as follows:
Bladder- 30 Per Hour. Sims will go from full to empty bladder in 6.5 hours.
Bladder Toddler- 35 Per Hour. Toddlers will go from full to empty bladder in 5 hours and 40 minutes.
Bladder Baby- 35 Per Hour. Same as toddlers.
Bladder Elder- 40 Per Hour. Have fun tomb-raiding as an old person.
Bladder Horse- 35 Per Hour.
Bladder Cat- 20 Per Hour.
Bladder Big Dog- 30 Per Hour.
Bladder Little Dog- 40 Per Hour.
Hunger- 16 Per Hour. Sims will go from full to empty hunger in 12.5 hours. If a sim reaches significantly low hunger, they will starve SIGNIFICANTLY faster than in the base game. In the base game, mostly empty hunger still meant you had 24 hours to live. Now, mostly empty hunger means you've got a couple hours.
Hunger Toddler- 18 Per Hour. Toddlers will go from full to empty in 11 hours. Feed them breakfast and feed them before bed! No more feeding them once per day. The social worker is onto you.
Hunger Baby- 16.875 Per Hour. This is actually the default, but now it doesn't get slower the hungrier the baby gets. Babies may have to be fed during the middle of the night- like real babies.
Hunger Horse- 15 Per Hour.
Hunger Cat- 16 Per Hour.
Hunger Dog- 16 Per Hour.
Hunger Little Dog- 18 Per Hour.
Energy- 10 Per Hour. Sims will go from full to empty energy in 20 hours. This lets sims go to sleep at the same time each night without their schedule going out of whack, because they won't ever be fully tired before bedtime as long as they get a full or near full sleep.
Energy Baby- 20 Per Hour.
Energy Toddler- 8
Energy Horse- Unchanged. Sleepy horses are not good for riding.
Energy Cat- 20 Per hour! Cats are sleepy.
Energy Dog- Unchanged.
Energy Little Dog- 10 Per Hour.
This idea wasn't met with the best reception from people elsewhere, but screw them, I think it's a nice idea and I appreciate the idea that if my sim doesn't eat there are severe consequences, rather than a full two days they can go without me getting them any food. Some people might want it, so here you go!
This mod makes use of the MOTIVES xml. It will probably conflict with anything that edits WHEN moodlets show up. There are 4 total xmls dedicated to motives, but it will only conflict with those that edit this one in particular. It shouldn't conflict with any mods that make moodlets more or less extreme, and it works fine with Awesomemod.
Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts
Friday, January 13, 2012
Monday, November 7, 2011
Champs Les Pets Park
This is an updated version of the small park in the center of town in Champs Les Sims, for use with Twallan's Traveller mod or for Champs Les Sims base world. It adds various dog and cat equipment so your pets can anjoy the park too! It also makes the park significantly less hideous.
Requires World Adventures and Pets.
Requires World Adventures and Pets.
(Sorry to use 4shared, mediafire is not cooperating! All other downloads are still hosted on mediafire, though.)
Sunday, October 30, 2011
NPCs more likely to ask YOU to move in with THEM (1.26)
This is an update of a looooong ago mod that made AI sims askyou to move in more often. Some people don't even know this is possible. If your sim has a high relationship, a friend might ask them to move into their house. But the default chance of this is only 1%, and only 2% if the relationship is romantic. I've bumped it up to 50% and 100%. Don't worry, they'll only ask once every 3 days.
Friday, October 28, 2011
More or Less Wild Animals (A hundred flavors- Testing)
More Strays- Also makes strays stay on the lot longer (at least 2 hours, at most 4) and show up more often (At least one every 48 hours). DOES NOT INCREASE THE NUMBER OF STRAYS IN THE WORLD. This is a compatibility package for the following packages so that they actually do something. You NEED THIS. Maximum 5 is default. What this does is determines how many strays the game world can create at max, REGARDLESS of how many possible strays there are of any given type.
Maximum 15 DOWNLOAD THIS
Stray Modifiers:
No wild Horses (Unicorns still spawn)
No wild Horses (No Unicorns)
No Deer
No Raccoons
No Cats
No Dogs
More Deer
More Raccoons
Only Raccoons
Only Deer
Only Horses (and Unicorns)
Only Dogs
Only Cats
Only Unicorns
Only download ONE of the above! They all change the same file so they are not compatible with each other. If you would like any other combination, they are very easy to edit. Open them in S3PE and find where it says:
EP5_Min
EP5_Max
EP5_Max_MinSpec
And simply change the numbers for whatever type of animal you want. You can change how many are available for adoption or breeding ("Stallion") as well. I am not entirely sure what EP5Max_MinSpec does, so just make it the same number as EP5Max.
Maximum 15 DOWNLOAD THIS
Stray Modifiers:
No wild Horses (Unicorns still spawn)
No wild Horses (No Unicorns)
No Deer
No Raccoons
No Cats
No Dogs
More Deer
More Raccoons
Only Raccoons
Only Deer
Only Horses (and Unicorns)
Only Dogs
Only Cats
Only Unicorns
Only download ONE of the above! They all change the same file so they are not compatible with each other. If you would like any other combination, they are very easy to edit. Open them in S3PE and find where it says:
EP5_Min
EP5_Max
EP5_Max_MinSpec
And simply change the numbers for whatever type of animal you want. You can change how many are available for adoption or breeding ("Stallion") as well. I am not entirely sure what EP5Max_MinSpec does, so just make it the same number as EP5Max.
Thursday, October 27, 2011
More Expensive Pet Food
This multiplies the cost of pet food by 5 or 10, to 50 or 100 simoleons. It does not change how much food the bowl fills with.
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