Showing posts with label Houses. Show all posts
Showing posts with label Houses. Show all posts

Wednesday, April 14, 2010

Airship: Ephemeral Rose


Floating high above the sky,
The shape of a ship of sorts I see.
It must be Ephemeral Rose.

Ephemeral Rose is an airship, named for a beautiful rose its captain happened upon which, within a day of being plucked, not only wilted but disappeared entirely, no petals left to be found. She searches on across the world to find another, around which she will settle her crew as a village. The ship itself is rather...cheap. It's much smaller and lower-class than some of the better known airships out there.


The ship houses a crew of 10, captain (and any company she wishes to take) included. It has three decks.


The top deck begins above the Captain's chambers with an on-ship garden, which also happens to contain the ship's water supply- stored within the enormous trunk of the palm tree which sprouts from the fountain. Water pours through drilled holes and is quickly sucked back up by the tree.


Then are the sails, which are raised by way of foot power, running on strips of leather around gears which lift the sails into the air.


At the far end is a lookout, which is rather romantic as well as functional.


The bottom deck houses the dining area, which has plenty of Juice to drink as well as a buffet.

The middle deck houses nothing, but it does lead into the recreation chamber and Captain's chambers.


The captain lives in this bright and regal room surrounded by gathered information and artifacts.


She has a large case for displaying her treasures and various collected maps and relics.



Directly across is a simple room meant to entertain the crew. A shard of glass discovered in a more modern land displays images from around the world. A statue at the center embodies the crew's love of drink and being lazy, a joke from the Captain who hates and loves them for it.


Below are the crew's quarters- male and female, separated.



And across from that is the kitchen, just next to the dining area.


The kitchen has plenty of food, and enough space for four chefs at once. With a crew of 10, this is simply because the crew cooks their own food and is too impatient to take turns and too picky to accept food cooked by others!


Cloth hung above the stoves allows the smells (and smoke) to pour out the windows, instead of filling the room.


Behind the kitchen is a storage room, and around it are two small brigs, just in case.


At the base of the airship is...a shadow. Despite nothing to cause it. Naturally...


The stairs are hidden away when the ship is "parked" and nobody is home. Note that the "hide" switch does not function, because the "unhide" switch is on constantly once you use it. The hide switch is there for "realism" reasons- if you unhide there's gotta be a way to hide, right?


Similar switches are at the top, too.



Ephemeral Rose is situated on a 64x64 lot. It costs just under 190,000 simoleons, pretty good for a magical floating ship. You may have noticed the ground beneath it is totally plain. This is so that you can build it to suit your world you place it in. I'm using it in the desert- but if I added a bunch of palm trees it would be stupid when you went and placed it in Sunset Valley or some woods place. This way, you simply add a ton of trees or whatever you want.

Custom Content Required:
None! :D

Custom Content Used:
Chest from Store
Phonograph from Store
There are also maps, papyrus rolls, and a smaller chest from the store, but for the life of me I absolutely cannot find them on the site. For all I know they are special WA pre-order stuff, or something. :\

WA is obviously required.

NOTES: Don't try editing the floor! Or...adding more floor to the base! You can't do it. Because of hte way I built this it would be near impossible for you to get all the proper requirements to add more. As it is, there are no grids to add more floor tiles because there's nothing below supporting them. Similarly if you delete floor tiles, you can NOT add them back.

You may have camera issues. If the camera is situated "over" the air, it might fall down and screw up your view. So try and keep the camera facing the front or back of the ship, so that the floor can "support" it.

Enjoy :D

Saturday, April 3, 2010

Last Chance Gas Station

This lot was built for my World, The Wraithsands. It's the one and only gas station along the main highway. It's another semi-decorative "atmosphere" lot.


There's not much going on inside. It's just a gas station. :\ There's a nectary register, a food register...


Some coffee machines by the entrance...


A garage door, should someone need a tire change or something, and some couches easily pushed aside, used for TV and video games, since there's not much to do in the desert, and people hang out here.


It's best suited for a lot that has a road on either side. You probably don't have a lot the exact size as this one, but if it's just a bit bigger, it's easy to expand the asphalt. Or you can just remove the arrows.


And here's a closer shot of the pumps. These can be turned on (since they're on a different level than ground level, sims won't watch them) and it looks like advertisements on old pumps fitted with fancy new screens.


Size 40x24, so it's suited fine to one of the numerous 40x30 lots most worlds have.

Requires world adventures and nothing else!

Wednesday, March 31, 2010

Mini Tomb: Abandoned Research Facility

This is a very simple tomb I threw together to play with a building concept. It is very short and very simple, and the treasures are what I chose them to be simply because they are objects I like having on display and do not like wasting time finding.

The outside of this lot is ugly. It is hideous. It is horrible. I don't even want to post the picture, it is embarassing how little effort went into it, but I am completely truly at a loss with it. I am not good at exteriors. Especially rectangular ones.

I had no idea what to do with it since I was so focused on the immediate insides, and so I didn't...really...try. I shouldn't admit that, but it's true. The outside is pretty bad. Think of it as a do-it-yourself-er I guess. <_<; Sorry, I really lost all inspiration with the outside. This is another example of "I made this for me, but you can have it too if you want", so I didn't try too hard to make the outside presentable. But I think the inside makes up for it!


SO BAD


At nighttime some eery lights can be seen inside. Come back when it's daytime so there's more light.


Nothing too strange...it's just a lobby, right? What's so- OH MY GOD WHAT


Well. Looks like. Uh. The floor collapsed. And the basement flooded. What the heck?


There's...vats of green glowing goo down there, and it looks like there's even some fish.


And computers...and a chemical preparation area? What did they research here?


Well, you gotta figure that out for yourself. Hidden away is a staircase to a sub-basement, which is *not* flooded. :p And there you'll find some cute little allusions to what supposedly went on in this place and some nice treasure. There's one puzzle that might be hard to recognize, but you'll figure it out.

Spoilers for treasure: The only real treasure here are quite a few pieces of very expensive Tiberium, and some Dive Well Fragments. There's also some seeds, and a bit of nectar, and uh there might be a mummy. Maybe. This is NOT a very well-rounded tomb, as one short visit will make your sim pretty rich. But I like Tiberium as decoration, and I like having a dive well in the yard, so that's why you get what you get. The fish, by the way, are deathfish.

The basement is nicer to look at than the outside, but the main focus of this lot was the concept of the collapsed floor and flooded basement. It'd be nice to see someone make an apocalyptic lot with such things, but that's not my deal and so I didn't do it myself. :p

Just a quick lot to play with a concept. It's 35x25, so it'll fit lots of places.

When placing the lot, change it to "No Visitors Allowed". There are some triggers inside meant for you, not NPCs, and you don't want them ruining them. I can't seem to get the lot to save this designation as "no visitors" when exported so you have to do it yourself.

Requires nothing but WA.

Enjoy. :D
 

Sunday, March 28, 2010

Queens Manor- Maxis Match Desert "Manor"

No, not "Queen's". Just Queens. This home is very loosely based, on the outside at least, on a home in the Playstation 2 game Dark Cloud. In the city of Queens were homes kinda like this, and one had a cool outdoor parking spot that was the focus when building this house. Obviously I abandoned it as the focus, but it's still pretty cool :p


I'm still in the habit of trying to be unconventional with what I build. So this home has some things I'm not used to putting in homes! Like a sitting room, two front doors, Rooms accessed externally, balconies, etc. The entire upstairs can only be accessed from the outside and the "kids room" can only be accessed from the balcony.


The house opens to a sitting room and a kitchen.


Which leads to a cozy living area. I tried to make a couple of "nooks" in this house. Here's nook number one, the computer area.


Getting upstairs requires the stairs outside. To the right of them is the trash area, and to the left is a bit of external storage.


And at the top is nook number 2, a small seating area.


The master bedroom:


And to get to the children's room, one must go through nook 3: The balcony.



And in the kids room is nook 4: The bed has a canopy over it to make it feel more cozy(more than a 3x3 room, at least.)



As you can see, there's lots of space around it. Garden? Pool? Whatever. It's big enough for either!

It's 35x30. It's on the center of a lot so it can't be ruined by being put on a bigger lot, should you try and put it near a road or something. Just over 52k furnished and just under 34k unfurnished.

Absolutely no custom content, requires WA. :D