This mod makes pretty much all food less filling. The MAXIMUM amount of Hunger any sim can get from any food is now 150 as opposed to 200.
Before, the best food around would be able to bring a sim back from being one point away from death all the way to completely full. Now, if a sim is 1 point from death (1), they will only be able to go up to 151, or about 3/4 of the way through their motive bar. This is because sims should be eating more often than only when htey are about to starve. Makes it easier to have meals throughout the day rather than just one big one at breakfast and a snack later.
It also makes each meal a little less filling in general. Snacks now can't give any more than 30 points of hunger. You can no longer eat a snack and fill more than half your hunger! Juice is now also much less filling. It also makes Simbots gain pretty much no hunger from any food (except scrap).
Made with and for patch 1.26, edits the EatHeldFood xml.
Wednesday, November 2, 2011
Monday, October 31, 2011
Paradise Revisited (Playable Paradise with prebuilt lots and Pets compatibility!)
Remember Paradise? It was a world I made. A small tropical island. But it didn't have anything on it.
Now that we have a couple EPs and our sims can survive pretty well without jobs, I've built it into someplace worth living in. It now features a public garden, lookout, graveyard, two houses (one occupied), a playground, and a beach hangout/study area. There are a few empty lots for you to do as you wish.
Horses, Deer, and Raccoons will spawn. I placed quite a few small pet spawners too. Cats can find small pets via hunting. The wild animals (horses for sure, not sure about others) don't disappear to an NPC pool- they hang around on the island 24/7. :)
POSSIBLE ISSUE: Paradise initially had an issue where sims spawned at a random spot, ran away from it, and disappeared. These were NPCs being spawned by the world. They...may not ever stop doing this. They aren't an intrusion, though.
You can not use any service requiring a road. You cannot order pizza, adopt a pet, have a maid, etc. If you want to get a pet, you must either make it in CAS, hope for a neighbor to spawn an adoption, adopt a stray, or spawn one with debug commands.
You need the World Adventures version of Paradise to play. Also requires Grant's OMSP. This save game requires World Adventures, Ambitions, Generations, and Pets. Place the files from the .zip in Documents/ElectronicArts/TheSims3/Saves.
Now that we have a couple EPs and our sims can survive pretty well without jobs, I've built it into someplace worth living in. It now features a public garden, lookout, graveyard, two houses (one occupied), a playground, and a beach hangout/study area. There are a few empty lots for you to do as you wish.
Horses, Deer, and Raccoons will spawn. I placed quite a few small pet spawners too. Cats can find small pets via hunting. The wild animals (horses for sure, not sure about others) don't disappear to an NPC pool- they hang around on the island 24/7. :)
POSSIBLE ISSUE: Paradise initially had an issue where sims spawned at a random spot, ran away from it, and disappeared. These were NPCs being spawned by the world. They...may not ever stop doing this. They aren't an intrusion, though.
You can not use any service requiring a road. You cannot order pizza, adopt a pet, have a maid, etc. If you want to get a pet, you must either make it in CAS, hope for a neighbor to spawn an adoption, adopt a stray, or spawn one with debug commands.
You need the World Adventures version of Paradise to play. Also requires Grant's OMSP. This save game requires World Adventures, Ambitions, Generations, and Pets. Place the files from the .zip in Documents/ElectronicArts/TheSims3/Saves.
Sunday, October 30, 2011
NPCs more likely to ask YOU to move in with THEM (1.26)
This is an update of a looooong ago mod that made AI sims askyou to move in more often. Some people don't even know this is possible. If your sim has a high relationship, a friend might ask them to move into their house. But the default chance of this is only 1%, and only 2% if the relationship is romantic. I've bumped it up to 50% and 100%. Don't worry, they'll only ask once every 3 days.
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