Saturday, July 17, 2010

Attempting an object conversion: What am I doing wrong?


Looks fine in TSRW. But in-game...it's shiny all over, and the shininess is not consistent with the mesh.


What did I do wrong? :(

2 comments:

  1. Hope this helps you out - sounds like the alpha channel on the specular layer http://www.thesimsresource.com/resources/view/category/creating-texturing/id/60/

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